39 Days To Mars 1 1 21 0 Download Free

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Click Here to download Acker & Blacker's Star Wars-themed Book Release Variety Show & Benefit for Public Counsel.

Celebrating the release of Acker & Blacker's Star Wars: Join the Resistance novel, a variety show starring 'Weird' Al Yankovic, folk-soul singer Gaby Moreno, Janina Gavankar (Sleepy Hollow), composer Michael Giacchino (Rogue One), Busy Philipps (Freaks & Geeks), Ahmed Best (Jar Jar Binks), singer/songwriter Sara Watkins, rapper Open Mike Eagle, Mark McConville (Superego), Matt Gourley (I Was There Too), rapper/comic Zach Sherwin, Steve Agee (The Sarah Silverman Program), Dermot Mulroney (My Best Friend's Wedding), musician Don Williams, director Kirk Thatcher (Neil's Puppet Dreams), director David Silverman (The Simpsons Movie), and Tom Everett Scott (That Thing You Do!).

Summary: Embark on the 19th century's most unreliable spaceship in this two-player couch co-op adventure. 39 Days to Mars is a unique game designed to be played with a friend, where both players have important roles in the expedition. Solo players are. Embark on the 19th century's most unreliable spaceship in this one or two player couch co-op adventure.Website: Days t.

To download the full audio and mp3's of the songs from the show, CLICK HERE

A stage show and podcast

in the style of old time radio.

New Thrilling Adventure Hour Comic Books!

BUY NOW! Digital-Exclusive SPARKS NEVADA #0 and BEYOND BELIEF #0!

Get these EXCLUSIVE digital downloads, featuring prequel tales of SPARKS NEVADA: MARSHAL ON MARS and BEYOND BELIEF, leading directly into the Thrilling Adventure Hour ongoing series from Image Comics!

An update on Kickstarter, Closing the Curtain, and More:

It's been a busy and emotional month here at the WorkJuice Corp, between the monthly live shows coming to a close and FINALLY mailing out the remaining Kickstarter rewards of the concert film DVD and graphic novels. Click Here to read what's on Acker & Blacker's minds.

LATEST PODCAST

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Listen toThe Thrilling Adventure Hour

You can download the Podcast through Nerdist or wherever fine pods are cast.

Watch the
Documentary Web Series

Get a glimpse of the other side of the stage of the production styled with the feel of old time radio and learn about what goes into each performance. It's energetic, sometimes frantic, but most of all, it looks like a ton of fun.

Ben Blacker and Ben Acker created The Thrilling Adventure Hour about nine years ago. It all began with a live-reading of a feature length 'Sparks Nevada, Marshal on Mars' script, and the show evolved from there. Besides hearing from Blacker and Acker, the first episode features director Aaron Ginsburg and many members of the primary cast – the Workjuice Players – including Marc Evan Jackson, Paul F. Tompkins, Hal Lublin, Annie Savage, and many more. And yes, some guest stars make appearances.

The Segments

Each podcast is unique, consisting of a selection of stories from the live show, announcements from our fictional sponsors, and occasional one-off sketches.

Sparks Nevada
Marshal on Mars

Marc Evan Jackson plays Sparks Nevada, an Earth man sent to protect the Red Planet from the universe's robot outlaws, alien invaders and other galactic threats. Mark Gagliardi plays Sparks Nevada's trusty native Martian sidekick, Croach the Tracker. Busy Philipps plays The Red Plains Rider, a human raised by Martians who rides the red plains of Mars in vigilante fashion. Josh Malina plays the Barkeep of the Space Saloon. He does not want any trouble in his place.

The Adventures of Captain Laserbeam

As camp as the old Batman show, facing off against ridiculous villains such as the Numbler, the Die-brarian, and Shape-Ape, Captain Laserbeam protects Apex City while trying not to lose his patience with his excitable Adventurekateers or trip himself up emotionally with the pretty new police commissioner.

Down in Moonshine Holler

A hobo fairytale. During the Great Depression, a millionaire's son fell in love with a woman he thought was his societal equal. In truth, she was the Hobo Princess. She fled, leaving behind only a fingerless glove. Now, under the assumed identity of Banjo Bindlestuff, the millionaire's son rides the rails with his hobo-mentor Gummy, in search of his one true love he believes will be found in the possibly make-believe hobo-paradise: Moonshine Holler.

Beyond Belief

Meet Frank and Sadie Doyle: the toast of the upper crust. Headliners on the society pages. And, oh yes, they see ghosts. Trading quips and tossing back cocktails, the Doyles take what they want and hoodwink their clientele for the rest. Ghosts, vampires, werewolves, mummies, even diabolical gingerbread men are nothing but obstacles in the way of the liquor cabinet for our fast-talking, hard-drinking sleuths.

Jefferson Reid
Ace American

A clandestine war is being waged against the Reich, and at the frontlines of this sometimes mystical, often monstrous battle, is Jefferson Reid, America's only super-soldier. Aided by his super-sweetheart, Agent Abby Adams (who hates nothing as much as she hates a dirty Kraut), and his plucky sidekick, Brownie Finn, Jefferson Reid, Ace American is a jingoistic romp through a World War II that never existed.

Desdemona Hughes
Diva Detective

And now we take you to the Hollywood of yesteryear, in a tale of mystery and murder, featuring Tinseltown's Woman of a Thousand Faces, Desdemona Hughes, Diva Detective.

Phillip Fathom
The Deep Sea Detective

Photomatix pro 6 2 key. He is the sub-aquatic darkness. He is the Abyssopelagic layer. He exerts the pressure of justice on the metazoic creatures who lurk in the deep. He is the hero the ocean deserves. He is your semiamphibious knight. AND HIS PARENTS DIED AT SEA!!

Amelia Earhart
Fearless Flyer

Spinning out of the pages of Ace American! 4k video downloader 3 6 0 download free. Amelia Earhart faked her death in 1938 and went to work for the American Victory Commission. Now, she uses her Lockheed Elektra to crisscross the time stream to stop the Reich from rising where it shouldn't.

Free

The Cross-Time Adventures of Colonel Tick-Tock

The fey Colonel polices the fractured timeline for Her Majesty's Royal Chrono Patrol, interrupting not-always-terribly-well-researched historical moments and facing down the occasional villain, including the Greenwich Meanie, Auntie Meridian and the occasional dinosaur, from pre-history and all that. Pip pip!

39 Days To Mars 1 1 21 0 Download Free Download

The Algonquin Four

Dateline: the 1920's. A celebrated group of New York's sharpest wits met daily at The Algonquin Hotel, enjoying barbs and bon mots. Until one day a comet struck and those present found themselves possessed of powers beyond the ken of mortal men.

The Red Plains Rider

Justice rides a rocket steed across the crimson plains of the fourth planet, where one woman rights the wrongs that slip through the cracks of traditional law enforcement. She rides the red plains of Mars. She is The Red Plains Rider.

Hi all my buddies!

Jib Janeen, Jupiter Spy

I am Croach the Tracker, not Gilft the Helpful!

Croach the Tracker, 'Inside Out in Outer Space'

You'll be there in spirit, and spirit is stronger than 100 laser beams… also I'll have my 100 laser beams

Captain Laserbeam

I can see my breath! It looks like whiskey

Frank Doyle

'I am under bonus onus to you for that, baby smacks'

Croach the Tracker

The Thrilling Adventure Hour Graphic Novel

Drawn from the popular stage show and podcast, The Thrilling Adventure Hour is a collection of original tales that harkens back to the heyday of genre entertainment.

Written by TAH creators Ben Acker and Ben Blacker, this 136–page hardcover anthology features ten new stories from the worlds of the Thrilling Adventure Hour. Brought to life by top artists from the comics community, each stand–alone tale celebrates and reinvigorates a different classic genre, including science fiction, fantasy, westerns, superheroes, horror, war dramas, and many more.

A unique, timey–wimey blend of silver age pulp and post–modern pop, this one–of–a–kind anthology promises something for everyone as this cult phenomenon jumps off the stage, out of your earbuds, and onto the page for the first time!

If you don't like The Thrilling Adventure Hour, then you are an enemy of fun. Period. I mean, seriously… what is wrong with you?? Who are you people??

``Weird Al`` Yankovic

Ladies and Gentlemen, it is me, JOHN HODGMAN, who offers this testimonial. It has been only 21 months since I first encountered The Thrilling Adventure Hour, and my life has not been the same since. Beyond being the best staged episodic radio comedy of the 21st century, TAH is also and more plainly just wonderful: one of the most joyously and smartly written entertainments that I have encountered. Acker, Blacker, and the Workjuice Players just make me happy. And also I am generally more alert and my eczema has cleared up. So it is extra exciting to welcome TAH to the funny pages, thus merging two great marginal American art forms into ONE, and eliminating the need for all those human actors and singers, who are generally longwinded jerks. Myself most of all.

John Hodgman, Deranged Millionaire

Have you ever wished you could gather up the gorgeous geniuses who write and perform The Thrilling Adventure Hour and just shove them in your backpack and take them home and make them perform your favorite sketches over and over and over and over, Misery–style? Well, here's the next best thing. YOU'RE WELCOME.

Patton Oswalt

I read this repeatedly, laughing all over again. It's that flat–out wonderful and hilarious. Crossing from one medium to another is a ten for difficulty but luckily Acker and Blacker have not just managed, but they've made whole new dimensions in narrative their next frontier. It's The Thrilling Adventure Hour's planet and we're lucky to live in it. Like so many others in this book, I'm glad that, after all, we're making soup.

Glen David Gold, Author

The Thrilling Adventure Hour is more fun than human beings should be allowed to have.

Len Wein, Creator of Wolverine

The Thrilling Adventure Hour is that and more. The crackerjack writing pops like a warm old Silvertone, and its characters will immediately charm you into coming back for more conveniently serialized old–timey new– new. Reading this thing is the next best thing to seeing the live show. Which is like the best thing.

Jackson Publick, Creator of ``The Venture Brothers``

Every now and again, a game comes along that reminds us just how superior a local co-operative multiplayer experience can be compared to a solo romp, under the right circumstances. 39 Days to Mars, an interesting little multiplayer puzzler from a developer called It's Anecdotal, illustrates this point quite clearly. It provides a unique collaborative gaming experience, using a charmingly simplistic line drawing aesthetic with a steampunk overlay, and a diverse pallet of chuckle-worthy puzzles.

39 Days to Mars is like an artistic and technological endorsement for the concept of communication and teamwork. The game all but requires two people to approach the potential of maximum efficiency and enjoyment. In some ways it feels more like a sociological experiment whose purpose is to strengthen and refine communication between 2 people than an actual game. You'll be required to rigorously exchange ideas, suggestions, and directions, and quite literally work hand-in-hand to solve the several mini-puzzles throughout, with each player controlling one hand to initiate various actions and movements. These include working multiple cranks to guide a key on a string to an electrical power supply, clumsily assembling segments of a map and, perhaps the most vital, concocting the perfect cup of tea for our distinguished protagonists, Albert and Clarence. I certainly felt like I needed a caffeine boost when powering through some of these puzzles.

39 Days To Mars 1 1 21 0 Download Free Download

The game's narrative is as bare-bones and simplistic as the content itself, which runs at a meager hour or so, depending on how long you fumble through each puzzle. While the title makes it sound lengthy, each of the '39 days' coast by in mere seconds of time in-game once you've reached a certain point.

In a simplistic hand drawn animation containing borderline stick figure drawings, Albert and Clarence are sitting around reading the newspaper, and of course, sipping tea. Suddenly one of them poses the idea of constructing a spaceship to Mars, to which the other proclaims what an excellent idea that sounds like - and you're off. The few other bits of characterization and backstory are sprinkled throughout by way of the cheeky dialogue, visual imagery, and an the occasional written document.

The game provides a sort of sidescrolling 'world map' overlay in which the two characters you control can wander about the environments; primarily through their house and their rickety balloon driven steampunk ship. Different points of interest are scattered about, most of which initiate events in the form of mini games, puzzles, or a combination thereof, and allow you to progress further upon completion. For instance, you'll need to collect keys and enter codes to unlock passages, power various mechanisms, and even work in tandem within the environment itself by way of cranking an elevator to lift you to your airborne ship.

The puzzles range from simplistic to downright frustrating, and while a few could be better communicated, most of them usually end up clicking with enough teamwork and combined brainpower. While the puzzles are hit and miss, a good number of them were quite entertaining and provided plenty of laughs during our multiplayer sessions. I would have preferred if there were more puzzles to replace a few of the repetitive tea-making minigames, but overall you get a diverse palette of games emphasizing different characteristics and cognitive skills. There's even an amusing boss battle that cleverly integrates co-operative movement and synchronization near the end of your run.

39 Days to Mars really demonstrates how collaboration can be a fun and satisfying endeavor when two people put their heads together and work towards a common goal. It made me think, react, and tested my mettle in new and interesting ways that, say, a mindless solo hack n' slash, simply cannot. Uninstaller sensei 1 3 1 – completely remove applications online.

With that said, the enjoyment takes a noticeable dip when attempting to play on your own. The difficulty also spikes tremendously, and not in a good way. It's admirable on the one hand, that any semblance of single player functionality is offered for this sort of co-op heavy experience. Yet, the solo gameplay amps up the frustration level to the point where the joy and intrigue of most of the puzzles regress into laborious chores. Couple this with some occasionally stiff and finicky point-and-click controls, and you're left with a solo campaign that borders on unplayable in certain areas. I even opted to plug in a game controller to hopefully simplify things. Yet, I still often felt as if I was playing a digital version of 'pat your head while rubbing your stomach', as I was frequently forced to juggle two or more actions with weird button and joystick combinations. While a few puzzles can be reasonably controlled by a single player, most are simply designed around the concept of two hands working in tandem.

Still, the game makes no secret of the fact that it's crafted specifically for a co-op experience. You're even warned at the start of the game, and upon initiating a single player mission, that 'two players are suggested.' Are they ever.

Unfortunately, there is no online gameplay to speak of - an odd decision considering the game's emphasis on multiplayer. Nor is there any additional content, unlockables, or even much deviation or depth in the game itself, making for a relatively shallow end product. Considering the game is already quite bare bones in the content department, some sort of online functionality, speed run, or hard mode, could have gone a long way in fleshing out the content.

At the end of the day though, is the game worth trying? Certainly - provided you can appreciate this quirky little puzzler for what it is, and you've got a companion willing to make the journey to Mars with you. You also may want to wait for a discount, as a $15 price tag is somewhat excessive for what amounts to little more than a glorified demo. Within the limited parameters of the game though, 39 Days to Mars offers a brief, but memorable multiplayer experience and a unique spin on the puzzler.

Days

The Cross-Time Adventures of Colonel Tick-Tock

The fey Colonel polices the fractured timeline for Her Majesty's Royal Chrono Patrol, interrupting not-always-terribly-well-researched historical moments and facing down the occasional villain, including the Greenwich Meanie, Auntie Meridian and the occasional dinosaur, from pre-history and all that. Pip pip!

39 Days To Mars 1 1 21 0 Download Free Download

The Algonquin Four

Dateline: the 1920's. A celebrated group of New York's sharpest wits met daily at The Algonquin Hotel, enjoying barbs and bon mots. Until one day a comet struck and those present found themselves possessed of powers beyond the ken of mortal men.

The Red Plains Rider

Justice rides a rocket steed across the crimson plains of the fourth planet, where one woman rights the wrongs that slip through the cracks of traditional law enforcement. She rides the red plains of Mars. She is The Red Plains Rider.

Hi all my buddies!

Jib Janeen, Jupiter Spy

I am Croach the Tracker, not Gilft the Helpful!

Croach the Tracker, 'Inside Out in Outer Space'

You'll be there in spirit, and spirit is stronger than 100 laser beams… also I'll have my 100 laser beams

Captain Laserbeam

I can see my breath! It looks like whiskey

Frank Doyle

'I am under bonus onus to you for that, baby smacks'

Croach the Tracker

The Thrilling Adventure Hour Graphic Novel

Drawn from the popular stage show and podcast, The Thrilling Adventure Hour is a collection of original tales that harkens back to the heyday of genre entertainment.

Written by TAH creators Ben Acker and Ben Blacker, this 136–page hardcover anthology features ten new stories from the worlds of the Thrilling Adventure Hour. Brought to life by top artists from the comics community, each stand–alone tale celebrates and reinvigorates a different classic genre, including science fiction, fantasy, westerns, superheroes, horror, war dramas, and many more.

A unique, timey–wimey blend of silver age pulp and post–modern pop, this one–of–a–kind anthology promises something for everyone as this cult phenomenon jumps off the stage, out of your earbuds, and onto the page for the first time!

If you don't like The Thrilling Adventure Hour, then you are an enemy of fun. Period. I mean, seriously… what is wrong with you?? Who are you people??

``Weird Al`` Yankovic

Ladies and Gentlemen, it is me, JOHN HODGMAN, who offers this testimonial. It has been only 21 months since I first encountered The Thrilling Adventure Hour, and my life has not been the same since. Beyond being the best staged episodic radio comedy of the 21st century, TAH is also and more plainly just wonderful: one of the most joyously and smartly written entertainments that I have encountered. Acker, Blacker, and the Workjuice Players just make me happy. And also I am generally more alert and my eczema has cleared up. So it is extra exciting to welcome TAH to the funny pages, thus merging two great marginal American art forms into ONE, and eliminating the need for all those human actors and singers, who are generally longwinded jerks. Myself most of all.

John Hodgman, Deranged Millionaire

Have you ever wished you could gather up the gorgeous geniuses who write and perform The Thrilling Adventure Hour and just shove them in your backpack and take them home and make them perform your favorite sketches over and over and over and over, Misery–style? Well, here's the next best thing. YOU'RE WELCOME.

Patton Oswalt

I read this repeatedly, laughing all over again. It's that flat–out wonderful and hilarious. Crossing from one medium to another is a ten for difficulty but luckily Acker and Blacker have not just managed, but they've made whole new dimensions in narrative their next frontier. It's The Thrilling Adventure Hour's planet and we're lucky to live in it. Like so many others in this book, I'm glad that, after all, we're making soup.

Glen David Gold, Author

The Thrilling Adventure Hour is more fun than human beings should be allowed to have.

Len Wein, Creator of Wolverine

The Thrilling Adventure Hour is that and more. The crackerjack writing pops like a warm old Silvertone, and its characters will immediately charm you into coming back for more conveniently serialized old–timey new– new. Reading this thing is the next best thing to seeing the live show. Which is like the best thing.

Jackson Publick, Creator of ``The Venture Brothers``

Every now and again, a game comes along that reminds us just how superior a local co-operative multiplayer experience can be compared to a solo romp, under the right circumstances. 39 Days to Mars, an interesting little multiplayer puzzler from a developer called It's Anecdotal, illustrates this point quite clearly. It provides a unique collaborative gaming experience, using a charmingly simplistic line drawing aesthetic with a steampunk overlay, and a diverse pallet of chuckle-worthy puzzles.

39 Days to Mars is like an artistic and technological endorsement for the concept of communication and teamwork. The game all but requires two people to approach the potential of maximum efficiency and enjoyment. In some ways it feels more like a sociological experiment whose purpose is to strengthen and refine communication between 2 people than an actual game. You'll be required to rigorously exchange ideas, suggestions, and directions, and quite literally work hand-in-hand to solve the several mini-puzzles throughout, with each player controlling one hand to initiate various actions and movements. These include working multiple cranks to guide a key on a string to an electrical power supply, clumsily assembling segments of a map and, perhaps the most vital, concocting the perfect cup of tea for our distinguished protagonists, Albert and Clarence. I certainly felt like I needed a caffeine boost when powering through some of these puzzles.

39 Days To Mars 1 1 21 0 Download Free Download

The game's narrative is as bare-bones and simplistic as the content itself, which runs at a meager hour or so, depending on how long you fumble through each puzzle. While the title makes it sound lengthy, each of the '39 days' coast by in mere seconds of time in-game once you've reached a certain point.

In a simplistic hand drawn animation containing borderline stick figure drawings, Albert and Clarence are sitting around reading the newspaper, and of course, sipping tea. Suddenly one of them poses the idea of constructing a spaceship to Mars, to which the other proclaims what an excellent idea that sounds like - and you're off. The few other bits of characterization and backstory are sprinkled throughout by way of the cheeky dialogue, visual imagery, and an the occasional written document.

The game provides a sort of sidescrolling 'world map' overlay in which the two characters you control can wander about the environments; primarily through their house and their rickety balloon driven steampunk ship. Different points of interest are scattered about, most of which initiate events in the form of mini games, puzzles, or a combination thereof, and allow you to progress further upon completion. For instance, you'll need to collect keys and enter codes to unlock passages, power various mechanisms, and even work in tandem within the environment itself by way of cranking an elevator to lift you to your airborne ship.

The puzzles range from simplistic to downright frustrating, and while a few could be better communicated, most of them usually end up clicking with enough teamwork and combined brainpower. While the puzzles are hit and miss, a good number of them were quite entertaining and provided plenty of laughs during our multiplayer sessions. I would have preferred if there were more puzzles to replace a few of the repetitive tea-making minigames, but overall you get a diverse palette of games emphasizing different characteristics and cognitive skills. There's even an amusing boss battle that cleverly integrates co-operative movement and synchronization near the end of your run.

39 Days to Mars really demonstrates how collaboration can be a fun and satisfying endeavor when two people put their heads together and work towards a common goal. It made me think, react, and tested my mettle in new and interesting ways that, say, a mindless solo hack n' slash, simply cannot. Uninstaller sensei 1 3 1 – completely remove applications online.

With that said, the enjoyment takes a noticeable dip when attempting to play on your own. The difficulty also spikes tremendously, and not in a good way. It's admirable on the one hand, that any semblance of single player functionality is offered for this sort of co-op heavy experience. Yet, the solo gameplay amps up the frustration level to the point where the joy and intrigue of most of the puzzles regress into laborious chores. Couple this with some occasionally stiff and finicky point-and-click controls, and you're left with a solo campaign that borders on unplayable in certain areas. I even opted to plug in a game controller to hopefully simplify things. Yet, I still often felt as if I was playing a digital version of 'pat your head while rubbing your stomach', as I was frequently forced to juggle two or more actions with weird button and joystick combinations. While a few puzzles can be reasonably controlled by a single player, most are simply designed around the concept of two hands working in tandem.

Still, the game makes no secret of the fact that it's crafted specifically for a co-op experience. You're even warned at the start of the game, and upon initiating a single player mission, that 'two players are suggested.' Are they ever.

Unfortunately, there is no online gameplay to speak of - an odd decision considering the game's emphasis on multiplayer. Nor is there any additional content, unlockables, or even much deviation or depth in the game itself, making for a relatively shallow end product. Considering the game is already quite bare bones in the content department, some sort of online functionality, speed run, or hard mode, could have gone a long way in fleshing out the content.

At the end of the day though, is the game worth trying? Certainly - provided you can appreciate this quirky little puzzler for what it is, and you've got a companion willing to make the journey to Mars with you. You also may want to wait for a discount, as a $15 price tag is somewhat excessive for what amounts to little more than a glorified demo. Within the limited parameters of the game though, 39 Days to Mars offers a brief, but memorable multiplayer experience and a unique spin on the puzzler.

Our ratings for 39 Days to Mars on PC out of 100 (Ratings FAQ)
70
The game does a lot with a little here, providing cute and simple line art reminiscent of a playable children's story, neat steampunk themes, somber piano melodies, and some amusing voice acting to help inject some character and playful humor.
68
The controls are usually basic, but prove a bit touchy at points, particularly when trying to nab small items or control multiple elements at once. Still, the point and click mechanics are serviceable. Most of the puzzles are creative and are fun to play around with.
58

39 Days To Mars 1 1 21 0 download free. full

Undoubtedly the weak point of the game - you're given a cat companion who's paw works in place of an actual player's hand. And no, your cat friend does not come with AI. You're forced to control both hands, so tasks designed for 2 players get exponentially and painstakingly more tricky in a hurry.
72
Working through each puzzle with a friend is clearly the bread and butter of this game, and it's where the gameplay really flourishes. It's just too bad there isn't much there to flourish, as the campaign can be knocked out in a single sitting and there's essentially no extra content.
80
Everything ran smoothly in my experience for the most part, aside from the occasional bit of slowdown.

39 Days To Mars 1 1 21 0 Download Free Pc

39 Days to Mars is serviceable, but there isn't a ton of substance here. Most of the ingenuity and overall appeal can be found in the charming art style and some of the creative cooperative puzzles interwoven nicely into the gameplay.




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